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#Epic Games

Digital Actors: Are They Ready For Their CG Close-ups?

With “Alita: Battle Angel” poised for release, we take a look at the state of play in photorealistic cg humans.

By Ian Failes | 1 week ago

A Virtual Production Explainer: What It Is, And What It Could Mean For Your Project

Cartoon Brew makes sense of the virtual production phenomenon, and provides resources that filmmakers can use to start experimenting with virtual production techniques.

By Ian Failes | 3 months ago

How The Mill Is Embracing Real-time For Character Animation

The Mill is developing new ways of creating relatable and appealing character animation in real-time.

By Ian Failes | 11 months ago

How One Animator Is Making His Own CG Series With Unreal Engine

Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.

By Ian Failes | 1 year ago

Upcoming Animated Series ‘Zafari’ Is Being Rendered Completely With The Unreal Game Engine

“Zafari'”director David Dozoretz on how his animated tv series is using real-time rendering – and the new possibilities that tv creators have with real-time rendered CG series.

By Ian Failes | 1 year ago

How Real-time Rendering Is Changing VFX And Animation Production

Real-time tools are giving animation and vfx creators more flexibility in generating cg worlds and characters.

By Ian Failes | 1 year ago

SIGGRAPH 2017 Preview: Real-Time Projects in Animation, VR, and Gaming

A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.

By Ian Failes | 2 years ago

Inside Peter Jackson’s New Augmented Reality Studio

We go behind the scenes of Wingnut AR’s tabletop augmented reality experience made with Apple’s new ARKit.

By Ian Failes | 2 years ago

Unreal Encourages Filmmakers To Use Its Game Engine

Unreal’s game development toolset is now free for filmmakers and artists.

By Darryn King | 4 years ago

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    • Amid Amidi
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    • Ian Failes
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    • Chris McDonnell

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