The Virtual Production Field Guide provides an overview of “one of the biggest technology disruptors of the visual medium.”
With “Alita: Battle Angel” poised for release, we take a look at the state of play in photorealistic cg humans.
Cartoon Brew makes sense of the virtual production phenomenon, and provides resources that filmmakers can use to start experimenting with virtual production techniques.
The Mill is developing new ways of creating relatable and appealing character animation in real-time.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
“Zafari'”director David Dozoretz on how his animated tv series is using real-time rendering – and the new possibilities that tv creators have with real-time rendered CG series.
Real-time tools are giving animation and vfx creators more flexibility in generating cg worlds and characters.
A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.
We go behind the scenes of Wingnut AR’s tabletop augmented reality experience made with Apple’s new ARKit.
Unreal’s game development toolset is now free for filmmakers and artists.