Developers can now access the suite of cloud-native AI microservices that make it easier to build and deploy avatars at scale.
Epic is accused of violating the Children’s Online Privacy Protection Act and engaging in manipulative market practices.
According to the team at Epic Games, with UE 5.1 “we’re honing in on the artist, and how the artist can use this tool.”
The Animation Field Guide is a detailed how-to manual in the techniques of creating animation in real-time using Unreal Engine.
The three companies will work together to “create new social entertainment exploring the connection between digital and physical worlds.”
Spire will use Epic’s Unreal Engine to produce animated features and expand into the metaverse.
“Brave” director Mark Andrews is directing the new series.
The $100M fund promotes use of Unreal Engine, which is increasingly core to animation production and the development of the metaverse.
The move comes amid growing regulation of gaming in China.
This is the game’s third animation festival of the year.
What’s the big deal with real-time rendering? Sure, you can shorten production time by cutting out long waits for rendering, but there’s a whole lot more to it than that.
The course, which starts on July 26, is open to those with at least two years’ industry experience in Europe.
The family film, which is set in a world where humans and insects co-exist, riffs on classic detective stories.
The company says it is now worth $28.7 billion.
The tool promises “to take real-time digital human creation from weeks or months to less than an hour.”
The feature will be made with Unreal, Epic’s widely used real-time engine.
Want to learn a useful new skill: try virtual production.
The Virtual Production Field Guide provides an overview of “one of the biggest technology disruptors of the visual medium.”
Among the offerings is the world premiere of Disney’s second vr project, “A Kite’s Tail.”
With “Alita: Battle Angel” poised for release, we take a look at the state of play in photorealistic cg humans.
Cartoon Brew makes sense of the virtual production phenomenon, and provides resources that filmmakers can use to start experimenting with virtual production techniques.
The Mill is developing new ways of creating relatable and appealing character animation in real-time.
Peter Monga shares the lessons he’s learned creating “Morgan Lives in a Rocket House” on his own with the Unreal game engine.
“Zafari'”director David Dozoretz on how his animated tv series is using real-time rendering – and the new possibilities that tv creators have with real-time rendered CG series.
Real-time tools are giving animation and vfx creators more flexibility in generating cg worlds and characters.
A run-down of the Real-Time Live SIGGRAPH projects, including a focus on an interactive 3d watercolor stylization tool.
We go behind the scenes of Wingnut AR’s tabletop augmented reality experience made with Apple’s new ARKit.
Unreal’s game development toolset is now free for filmmakers and artists.