School Of Visual Arts Students Discuss How They Completed Their Thesis Films Remotely
For many graduates, this strange experience sharpened their ideas about what they want in their careers. They tell us why.
For many graduates, this strange experience sharpened their ideas about what they want in their careers. They tell us why.
FuzzyPixel producer Jen Dahlman explains how the cloud can help streamline animation production.
The compositing tool was used in every shot in the film — the first fully cg feature from the fabled Japanese studio.
Olivares, who also served as character designer on Sony's new film, tells us how it came together visually.
A new music video for Foo Fighters' "Chasing Birds."
The Icelandic filmmaker speaks about photograph, shoestring budgets, and the beguiling power of a single syllable.
Welcome to our series of interviews with the directors of this year’s Oscar-nominated animated shorts.
Olivia, a young Black woman endowed with superpowers, leads her family to what she sees as a better life — only to realize that's not what she should be fighting for.
Director Borja Peña Gorostegui and the animation team at Psyop describe their creative process for making the short "Lost & Crowned."
Watch the winners across four categories: Business, Comic, Education, and Youtuber.
Veteran animator Morgan Williams offers motion designers some valuable advice — and runs courses for those who want to learn more…
Zeyu Ren explains how he thinks Quill could benefit all animators working in 3d.
Learn about the wide variety of careers taken up by alumni of School of Visual Arts's animation, computer arts, and vfx courses.
Director Jérémy Clapin walks us through the making of his new feature "I Lost My Body."
In her autobiographical film, Regina Pessoa expands her repertoire, introducing object animation and wall drawings alongside hand-drawn animation.
Showrunner Anton Vereschagin shares the pipeline and tech challenges that come with producing a high-quality cg series in Russia.
With "Alita: Battle Angel" poised for release, we take a look at the state of play in photorealistic cg humans.
What's ahead in vfx for 2019: a look at the upcoming superhero films, sequels, and live-action adaptations of animated classics and video games.
In the second part of this exclusive series, we explore the production design of "Animal Behaviour," "Bird Karma," "Late Afternoon," "Grandpa Walrus," and "Weekends."
In the first of a two-part series, we explore the production design of "Age of Sail," "Bao," "Bilby," "Lost & Found," and "One Small Step."