Hanna-Barbera in 3D
Just because a drawn-character is translated into 3D, doesn’t mean it needs to look unappealing, ugly and clumsy. These vintage …
Just because a drawn-character is translated into 3D, doesn’t mean it needs to look unappealing, ugly and clumsy. These vintage …
The new blog Market Saw keeps readers updated about the latest 3D craze sweeping the feature animation biz (and movie industry as a …
Congratulations to our friends Joost van der Bosch and Erik Verkerk of Ka-Ching Cartoons, who just finished a new 3D cartoon short which …
Here’s a couple short must-see CG demos by animator Bernhard Haux. In the first video, Haux incorporates a dynamic wave principle into …
In case you haven’t noticed, CG animated penquins are apparently hot (at least among the Hollywood movers and shakers). Just take a look …
I’m up in NorCal researching Fifties animation design for my forthcoming Chronicle book, but I’m running across interesting non-’50s …
The streamer pledged at least €240,000/year, reinforcing Blender’s position as a professional, open-source tool for high-end animation pipelines.
Caballero discusses hybrid animation, miniature sets, and rotoscoped performance in a deeply personal documentary shaped by family memory and grief.
Akimoto breaks down his and Studio 4ºC''s approach to movement, texture, and visual expression in a CG-driven take on the sci-fi classic.
Kelly shares a playful scene that precipitates a drop in tone, and the one retirement dream that he shares with its protagonist, Ray.
Hosoda breaks down Studio Chizu’s evolving CG pipeline, artistic influences, and the creative risks behind his most ambitious film yet.
The Czech director breaks down perspective, surprise, and setting behind the film’s first reveal, from frozen time to Prague’s iconic skyline.
Cartoon Brew writers share their top animated features, series, and shorts of 2025, highlighting indie discoveries, global hits, and TV standouts.
A preliminary calendar of animated feature films releasing in 2026, from major studio sequels to original anime, Pixar, Disney, and indie titles.
Creators Ben Bocquelet and Erik Fountain break down the long wait, warped humor, and production challenges behind Gumball’s rare Christmas episode.
The pre-holiday box office sees ‘David’ surprise, ‘SpongeBob’ stumble, ‘Zootopia 2’ carry on, and ‘Avatar: Fire and Ash’ dominate globally.
Isamu Imamake discusses character design, depictions of Hell and Shambhala, and blending hand-drawn and CG animation in his latest feature.
The veteran producer discusses cultural ambition, original filmmaking, and how Studio 4°C navigates an anime industry driven by IP and scale.
From story structure to CG textures, Derek Drymon and the Reel FX animation team detail how SpongeBob’s theatrical DNA was preserved and expanded.
Jeff Kinney explores the challenges and rewards of translating 'Wimpy Kid' into CG and why animation continues to expand the franchise’s creative frontiers.