Adrien Mérigeau on ‘Genius Loci’ (Oscar Shorts Interview Series)
Welcome to our series of interviews with the directors of this year’s Oscar-nominated animated shorts.
Welcome to our series of interviews with the directors of this year’s Oscar-nominated animated shorts.
The film, a continuation of the series "Spirit Riding Free," is due to come out on June 4.
Bastien Dubois speaks about the decade-long creation of his searing documentary short.
Spanish animator Mònica Eggert has achieved something rare: she's made a demo reel that's a hit with audiences. We asked her about how it came together.
Three users of Marvelous Designer tell us how they create fantastic 3D clothes, while saving time and money.
Quiet and shy, Baer's name may not be as familiar as other contemporary animators, but he was a highly respected animator's animator and beloved by colleagues.
Here are five promising artists we found through this week's Portfolio Day…
Haunted castles, warring salamanders, migrants on a magical journey, and more…
The director describes the software's unique advantages, and explains how he harnessed them in his recent commercial for Ariana Grande's R.E.M. fragrance.
The studio's first project will be "Dex and the Humanimals," a 2d comedy-action series produced with Epic Storyworlds.
We discuss the gentleman thief's first cg outing with Tomokazu Sakamoto and Tatsuya Akagi, animation and rigging supervisor on the film.
Watch the winners across four categories: Business, Comic, Education, and Youtuber.
Welcome to the year of five Disney features, Ghibli's comeback, and many, many sequels.
"The sprawling story seems to touch on almost every aspect of human life," says Long. "I found it overwhelming and strangely addictive."
Springboard is where Europe's young generation of animation creators come to pitch their brightest ideas.
We speak to four studios about what it takes — and what it costs — to make cg visuals for theme park rides.
Japan's beloved crime-caper franchise is rebooted in 3d cgi with skill and smarts.
We dive into the feature projects presented at this year's pitching forum.
She worked as a visual development artist, character designer, and story artist on most of Disney's 2d features of the 1990s.
"I wasn’t sure what the film was about," says Clapin, "and that hardly mattered to me."