Anthropic Expands Claude Into Animation Pipelines With Blender, Autodesk, Adobe
Anthropic has also joined the Blender Development Fund as a patron while expanding art school partnerships across the country.
Anthropic has also joined the Blender Development Fund as a patron while expanding art school partnerships across the country.
The streamer pledged at least €240,000/year, reinforcing Blender’s position as a professional, open-source tool for high-end animation pipelines.
Moho’s free 14.4 Side Quest update lets animators export full 2D rigs and animations to Unity, Unreal, Godot, and Blender using the glTF format.
'Flow' director Gints Zilbalodis and plug-in developer Mārtiņš Upītis talk about the development of the water plug-in used to create the Golden Globe-winning film.
How the Blender team made a main character for their latest short film.
The Grease Pencil provides 2d animation tools within Blender's free and open-source full-3d pipeline.
The Grease Pencil 2.0 tools will be available in the second half of 2018.
Our first look at the highly anticipated feature debut of French filmmaker Jérémy Clapin.
The animation test, intended to be a forerunner to a feature film project, was made in Blender and is inspired by a famous Dutch comic series.
The movie and all its assets will be freely distributed to the public.
The fourth film in Cartoon Brew’s Student Animation Festival is a monstrous achievement–quite literally. Blenderstein! by Zach …
By Zach Bellissimo. A girl delivering a package gets more than she bargained for.
The anxieties of new parenthood become blood-freezing, supernatural horror in this indie short that opened the 2026 Annecy Festival.
The Estonian filmmaker discussed his experimental process, childhood influences, unexpected breakthroughs, and the value of creative rejection.
The 30-minute Blender-made special follows a courageous young lamb whose encounter with a mysterious wolf challenges her clan’s inherited fears and prejudices.
Canadian animator Ivan Li discusses the sex, violence, discomfort, and unruly 3D worlds behind Finding Uranus, Fruit, Build, and Jelly Baddies.
Toby Lockerbie explains how he turned self-taught animation and VFX skills into one of YouTube’s top science channels, and why genAI has no place in his videos.
Dima Grigorev explains how he used Blender, Unreal Engine, mocap, and ragdoll physics to create Shokran’s PS2-style 'Imhotep: The Falcon of Gold' music video.
After teaching himself Blender, the former musician developed a distinctive handmade style that's attracting fans, studios, and fellow animators.
Every feature selected for Annecy's prestigious MIFA pitch sessions, from stop-motion epics and folk horror to intimate dramas and family adventures.