A haunting animated gem, created entirely by one person, starts its U.S. theatrical run today.
The legendary animation director speaks about his last feature, “Cool World,” which turns 25 years old this month.
Matthew Rankin’s new National Film Board of Canada film, “The Tesla World Light,” premiered today at Cannes. He spoke with us about his surreal and abstract project about a legendary scientist.
Bandai Namco teased their upcoming anime vampire RPG Code Vein with a mysterious hand-drawn teaser. We speak to director Lizzi Akana about how the idea happened.
David OReilly conquered the world of indie cg animation in less than a decade. Now he aims to repeat that success in games with his stunning new work Everything, out today on Steam.
“Lamput” is a fresh look for Indian animation. We spoke to creator Vaibhav Kumaresh to learn how he connected with Cartoon Network for the series.
The animation and design of ‘The Boss Baby’ is a deliberate throw-back to old-school styles.
After 20 years in the industry, Oscar-nominated short filmmaker and commercial director Grant Orchard discovered that tv series production has its own unique challenges.
Made in America with Chinese money, does “Rock Dog” represent a future for animated features?
How Chris McKay immersed himself in the world of Batman for the latest Lego adventure.
Director Claude Barras talks about the hard work of achieving simplicity, the keys to making kid characters in animation feel authentic, and why he believes stop motion is the midpoint between fiction and animation.
Five-time-Academy Award winner Ken Ralston offers his thoughts on past projects and the future of vfx.
Alberto Vázquez made history tonight at the Goya Awards, winning both the animated feature and short film prizes.
Is feature quality possible in a tv series? Rodrigo Blaas tried to find out with Dreamworks’ new hit “Trollhunters.”
How Blue Sky’s Chris Wedge went from animation to live-action for ‘Monster Trucks’.
Glassworks, Headless Productions, and MPC collaborated to create the stunning visual landscape in “A Monster Calls,” opening wide in the U.S. today.
“I feel like I have learned more in the last three-and-a-half years than on anything else I’ve done before.”
“Pacific Heat” co-creator Rob Sitch talks to Cartoon Brew about making an adult series for Australians.
The Oscar-nominated duo talks to us why they wanted to make their latest project as an interactive storybook app.
A deep dive with researcher Paul Debevec, who has been pivotal in some of the biggest innovations in vfx, including photoreal digital characters.