After 11 Years In Development, Ross O’Donovan’s ‘Gameoverse’ Heads To Full Series At Glitch Productions
The Aussie super-indie made its third major announcement in less than a year, after boarding 'Lackadaisy' and launching 'Knights of Guinevere.'
The Aussie super-indie made its third major announcement in less than a year, after boarding 'Lackadaisy' and launching 'Knights of Guinevere.'
Konstantin Bronzit explains why 'The Three Sisters' was submitted under a false name and country, turning his Oscar-nominated short into a test of bias.
Caballero discusses hybrid animation, miniature sets, and rotoscoped performance in a deeply personal documentary shaped by family memory and grief.
The streamer removes the stock-based part of its offer, speeding up the shareholder vote and strengthening its case against Paramount's takeover attempts.
"A king’s time as ruler rises and falls like the sun": The animation world mourns the loss of a legendary filmmaker and storyteller.
Akimoto breaks down his and Studio 4ºC''s approach to movement, texture, and visual expression in a CG-driven take on the sci-fi classic.
Anime studios are producing record output and global demand has never been higher, exposing labor shortages, outsourcing pressures, and a drop in quality.
Melbourne-based animator Savva Tsekmes channels Gene Wilder’s iconic Willy Wonka boat monologue into a haunting, self-produced environmental short.
Pederson, credited as special photographic effects supervisor on '2001: A Space Odyssey,' leaves an incredible legacy of animation and FX work.
Tartakovsky breaks down the creative shift toward a more intimate story focused on memory, identity, and character-driven action.
The film's emotional climax was also one of its most technically challenging, combining a moving camera, animated background, and emotional performance.
Hosoda breaks down Studio Chizu’s evolving CG pipeline, artistic influences, and the creative risks behind his most ambitious film yet.
A beloved Zagreb School icon is reimagined as an interactive experience that preserves the series’ philosophy of creativity, cooperation, and nonviolence.
We pay tribute to the animation artists, guardians, and innovators whose work shaped the medium and continues to inspire.
A preliminary calendar of animated feature films releasing in 2026, from major studio sequels to original anime, Pixar, Disney, and indie titles.
Isamu Imamake discusses character design, depictions of Hell and Shambhala, and blending hand-drawn and CG animation in his latest feature.
The veteran producer discusses cultural ambition, original filmmaking, and how Studio 4°C navigates an anime industry driven by IP and scale.
Director Haruo Sotozaki and DP Yûichi Terao discuss global success, creative pressure, fandom expectations, and shaping the franchise's final chapter.
On Jan. 15, animation veterans will gather at Old Town Music Hall in El Segundo for a discussion and theatrical screening of UPA shorts.
Moho’s free 14.4 Side Quest update lets animators export full 2D rigs and animations to Unity, Unreal, Godot, and Blender using the glTF format.